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FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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@ -156,7 +156,7 @@ vec3 calculateAtmosphere(vec3 background, vec3 viewVector, vec3 upVector, vec3 s
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scatteringAmbient += sky_coefficientsScattering * stepAirmass.xy * stepScatteringVisible * low_sun;
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#endif
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transmittance *= stepTransmittance ;
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transmittance *= stepTransmittance;
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}
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vec3 scattering = scatteringSun * sunColorBase + scatteringAmbient * background + scatteringMoon*moonColorBase ;
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