FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file

This commit is contained in:
Xonk
2024-03-12 17:16:30 -04:00
parent 201ee55b9b
commit e0f61f0128
18 changed files with 286 additions and 109 deletions

View File

@ -65,6 +65,8 @@ vec3 getWaveNormal(vec3 posxz, bool isLOD){
normalMult = mix(5.0, normalMult, range);
deltaPos = mix(0.9, deltaPos, range);
}
// added detail for snells window
// if(isEyeInWater == 1) deltaPos = 0.025;
#ifdef HYPER_DETAILED_WAVES
deltaPos = 0.025;