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FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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@ -65,6 +65,8 @@ vec3 getWaveNormal(vec3 posxz, bool isLOD){
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normalMult = mix(5.0, normalMult, range);
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deltaPos = mix(0.9, deltaPos, range);
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}
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// added detail for snells window
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// if(isEyeInWater == 1) deltaPos = 0.025;
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#ifdef HYPER_DETAILED_WAVES
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deltaPos = 0.025;
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