mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
This commit is contained in:
@ -1,5 +1,9 @@
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
// #if defined END_SHADER || defined NETHER_SHADER
|
||||
// #undef IS_LPV_ENABLED
|
||||
// #endif
|
||||
|
||||
#ifdef IS_LPV_ENABLED
|
||||
#extension GL_EXT_shader_image_load_store: enable
|
||||
#extension GL_ARB_shading_language_packing: enable
|
||||
@ -387,7 +391,7 @@ void main() {
|
||||
vec3 MinimumLightColor = vec3(1.0);
|
||||
|
||||
if(isEyeInWater == 1) MinimumLightColor = vec3(10.0);
|
||||
if(lightmap.x >= 0.9) Torch_Color *= LIT_PARTICLE_BRIGHTNESS;
|
||||
// if(lightmap.x >= 0.9) Torch_Color *= LIT_PARTICLE_BRIGHTNESS;
|
||||
|
||||
#ifdef OVERWORLD_SHADER
|
||||
directLightColor = lightCol.rgb/80.0;
|
||||
|
Reference in New Issue
Block a user