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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
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@ -82,7 +82,7 @@ void main() {
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WsunVec2 = (float(sunElevation > 1e-5)*2.0 - 1.0)*normalize(mat3(gbufferModelViewInverse) * sunPosition);
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#endif
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lmtexcoord.xy = (gl_MultiTexCoord0).xy;
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vec2 lmcoord = gl_MultiTexCoord1.xy / 240.0; // is this even correct? lol'
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vec2 lmcoord = gl_MultiTexCoord1.xy / 240.0;
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lmtexcoord.zw = lmcoord;
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#ifdef DAMAGE_BLOCK_EFFECT
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