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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
possible mac fix?
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@ -218,10 +218,10 @@ void main() {
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#ifdef MC_NORMAL_MAP
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tangent = vec4(normalize(gl_NormalMatrix *at_tangent.rgb),at_tangent.w);
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tangent = vec4(normalize(gl_NormalMatrix * at_tangent.rgb), at_tangent.w);
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#endif
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normalMat = vec4(normalize(gl_NormalMatrix *gl_Normal), 1.0);
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normalMat = vec4(normalize(gl_NormalMatrix * gl_Normal), 1.0);
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FlatNormals = normalMat.xyz;
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blockID = mc_Entity.x;
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