possible mac fix?

This commit is contained in:
Xonk
2024-03-02 14:58:27 -05:00
parent 466482c31f
commit e1a5d82298
6 changed files with 15 additions and 22 deletions

View File

@ -1,7 +1,9 @@
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"
flat varying float Flashing;
#ifdef END_SHADER
flat varying float Flashing;
#endif
flat varying vec3 WsunVec;
flat varying vec3 averageSkyCol_Clouds;
@ -9,13 +11,10 @@ flat varying vec4 lightCol;
flat varying vec2 TAA_Offset;
flat varying vec3 zMults;
flat varying vec3 zMults_DH;
uniform sampler2D colortex4;
// uniform float far;
uniform float near;
uniform float dhFarPlane;
uniform float dhNearPlane;
uniform mat4 gbufferModelViewInverse;
uniform vec3 sunPosition;
@ -41,10 +40,11 @@ const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
void main() {
gl_Position = ftransform();
Flashing = texelFetch2D(colortex4,ivec2(1,1),0).x/150.0;
#ifdef END_SHADER
Flashing = texelFetch2D(colortex4,ivec2(1,1),0).x/150.0;
#endif
zMults = vec3(1.0/(far * near),far+near,far-near);
zMults_DH = vec3(1.0/(dhFarPlane * dhNearPlane),dhFarPlane+dhNearPlane,dhFarPlane-dhNearPlane);
lightCol.rgb = texelFetch2D(colortex4,ivec2(6,37),0).rgb;
lightCol.a = float(sunElevation > 1e-5)*2.0 - 1.0;
@ -52,7 +52,6 @@ void main() {
averageSkyCol_Clouds = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
WsunVec = lightCol.a*normalize(mat3(gbufferModelViewInverse) * sunPosition);
// WsunVec = normalize(LightDir);
#ifdef TAA