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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
readd SSGI, fix spider eyes on iris, fix min light amount
all that.
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@ -97,12 +97,12 @@ void main() {
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vec4 TEXTURE = texture2D(texture, lmtexcoord.xy)*color;
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#ifdef WEATHER
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gl_FragData[1].a = TEXTURE.a; // for bloomy rain
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#endif
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#ifdef WEATHER
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gl_FragData[1].a = TEXTURE.a; // for bloomy rain
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#endif
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#ifndef WEATHER
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gl_FragData[1].a = 0.0; // for bloomy rain
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gl_FragData[1].a = pow(1.0-TEXTURE.a,2.0); // for bloomy rain
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gl_FragData[0] = TEXTURE;
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vec3 Albedo = toLinear(gl_FragData[0].rgb);
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