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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
readd SSGI, fix spider eyes on iris, fix min light amount
all that.
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@ -151,12 +151,6 @@ void main() {
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if(mc_Entity.x == 10005) EMISSIVE = 1;
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#endif
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#ifdef SPIDEREYES
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// gl_Position.xy = gl_Position.xy * 0.9 + 0.9 * gl_Position.w - gl_Position.w;
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if(gl_Color.a < 1.0 ) gl_Position = vec4(10,10,10,1);
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EMISSIVE = 1;
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#endif
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lmtexcoord.xy = (gl_MultiTexCoord0).xy;
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FlatNormals = normalize(gl_NormalMatrix * gl_Normal);
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