readd SSGI, fix spider eyes on iris, fix min light amount

all that.
This commit is contained in:
Xonk
2023-04-16 19:43:56 -04:00
parent 2ee6634935
commit e1c82709f0
11 changed files with 252 additions and 177 deletions

View File

@ -13,8 +13,8 @@ vec3 DoAmbientLighting (vec3 SkyColor, vec3 TorchColor, vec2 Lightmap, float sky
TorchLight = exp(TorchLight * 30) - 1.0;
// vec3 SkyLight = max((SkyColor * 8./150./3.) * pow(Lightmap.y,3.0) , vec3(0.2,0.4,1.0) * (MIN_LIGHT_AMOUNT*0.01)) ;
vec3 SkyLight = max((SkyColor * 8./150./3.) * pow(Lightmap.y,3.0),0.0) ;
vec3 SkyLight = max((SkyColor * 8./150./3.) * pow(Lightmap.y,3.0) , vec3(0.2,0.4,1.0) * (MIN_LIGHT_AMOUNT*0.01)) ;
// vec3 SkyLight = max((SkyColor * 8./150./3.) * pow(Lightmap.y,3.0),0.0) ;
return SkyLight * skyLightDir + TorchLight;