make twilight forest overworld variant less bright

This commit is contained in:
Xonk
2025-03-24 21:16:24 -04:00
parent 973586723f
commit e5d90521dd
4 changed files with 4 additions and 15 deletions

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@ -985,8 +985,7 @@ void main() {
#ifdef OVERWORLD_SHADER
// float LM_shadowMapFallback = min(max(lightmap.y-0.8, 0.0) * 5.0,1.0);
float LM_shadowMapFallback = min(max(lightmap.y, 0.0),1.0);
float LM_shadowMapFallback = clamp(lightmap.y, 0.0,1.0);
float LightningPhase = 0.0;
vec3 LightningFlashLighting = Iris_Lightningflash(feetPlayerPos, lightningBoltPosition.xyz, slopednormal, LightningPhase) * pow(lightmap.y,10);