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make twilight forest overworld variant less bright
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@ -985,8 +985,7 @@ void main() {
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#ifdef OVERWORLD_SHADER
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// float LM_shadowMapFallback = min(max(lightmap.y-0.8, 0.0) * 5.0,1.0);
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float LM_shadowMapFallback = min(max(lightmap.y, 0.0),1.0);
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float LM_shadowMapFallback = clamp(lightmap.y, 0.0,1.0);
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float LightningPhase = 0.0;
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vec3 LightningFlashLighting = Iris_Lightningflash(feetPlayerPos, lightningBoltPosition.xyz, slopednormal, LightningPhase) * pow(lightmap.y,10);
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