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make twilight forest overworld variant less bright
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@ -132,7 +132,6 @@ vec3 calculateAtmosphere(vec3 background, vec3 viewVector, vec3 upVector, vec3 s
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#if defined OVERWORLD_SHADER && defined TWILIGHT_FOREST_FLAG
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low_sun = 1.5;
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phaseSun = phaseSun * 3.0;
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#endif
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for (int i = 0; i < iSteps; ++i, position += increment) {
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