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reimplement BIOME_TINT_WATER
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@ -267,7 +267,7 @@ void main() {
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if (TranslucentShader.a > 0.0){
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#ifdef Glass_Tint
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if(albedo.a > 0.2) color = color*albedo.rgb + color * clamp(pow(1.0-luma(albedo.rgb),20.),0.0,1.0);
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if(albedo.a > 0.2 && !iswater) color = color*albedo.rgb + color * clamp(pow(1.0-luma(albedo.rgb),20.),0.0,1.0);
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#endif
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color = color*(1.0-TranslucentShader.a) + TranslucentShader.rgb;
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