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Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.
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@ -316,7 +316,7 @@ void main() {
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// bloomy rain effect
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float rainDrops = clamp(texture2D(colortex9,texcoord).a, 0.0,1.0);
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if(rainDrops > 0.0) bloomyFogMult *= clamp(1.0 - pow(rainDrops*5.0,1),0.0,1.0);
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if(rainDrops > 0.0) bloomyFogMult *= clamp(1.0 - pow(rainDrops*5.0,2),0.0,1.0);
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/// lava.
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if (isEyeInWater == 2){
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