mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-25 01:52:25 +08:00
Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.
This commit is contained in:
@ -8,7 +8,7 @@
|
||||
flat varying vec3 sunColor;
|
||||
flat varying vec3 moonColor;
|
||||
|
||||
flat varying vec3 averageSkyCol_Clouds;
|
||||
flat varying vec3 averageSkyCol;
|
||||
|
||||
|
||||
|
||||
@ -96,7 +96,7 @@ void main() {
|
||||
vec3 fragpos = toScreenSpace(vec3(halfResTC*texelSize,1));
|
||||
|
||||
|
||||
vec4 currentClouds = renderClouds(fragpos,vec2(R2_dither(),blueNoise2()), sunColor/80., moonColor/150., averageSkyCol_Clouds/30.0);
|
||||
vec4 currentClouds = renderClouds(fragpos,vec2(R2_dither(),blueNoise2()), sunColor/80., moonColor/150., averageSkyCol/30.0);
|
||||
|
||||
gl_FragData[0] = currentClouds;
|
||||
|
||||
|
Reference in New Issue
Block a user