Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.

This commit is contained in:
Xonk
2023-07-25 22:48:08 -04:00
parent e5a956ccb0
commit e74823a918
19 changed files with 585 additions and 766 deletions

View File

@ -8,7 +8,7 @@
flat varying vec3 sunColor;
flat varying vec3 moonColor;
flat varying vec3 averageSkyCol_Clouds;
flat varying vec3 averageSkyCol;
@ -96,7 +96,7 @@ void main() {
vec3 fragpos = toScreenSpace(vec3(halfResTC*texelSize,1));
vec4 currentClouds = renderClouds(fragpos,vec2(R2_dither(),blueNoise2()), sunColor/80., moonColor/150., averageSkyCol_Clouds/30.0);
vec4 currentClouds = renderClouds(fragpos,vec2(R2_dither(),blueNoise2()), sunColor/80., moonColor/150., averageSkyCol/30.0);
gl_FragData[0] = currentClouds;