Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.

This commit is contained in:
Xonk
2023-07-25 22:48:08 -04:00
parent e5a956ccb0
commit e74823a918
19 changed files with 585 additions and 766 deletions

View File

@ -2,7 +2,7 @@
//#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"
flat varying vec3 averageSkyCol_Clouds;
flat varying vec3 averageSkyCol;
flat varying vec3 sunColor;
flat varying vec3 moonColor;
@ -30,7 +30,7 @@ void main() {
gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
#endif
averageSkyCol_Clouds = texelFetch2D(colortex4,ivec2(1,37),0).rgb;
averageSkyCol = texelFetch2D(colortex4,ivec2(1,37),0).rgb;
sunColor = texelFetch2D(colortex4,ivec2(6,37),0).rgb;
moonColor = texelFetch2D(colortex4,ivec2(13,37),0).rgb;