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Add shader-side handheld lights
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@ -402,7 +402,7 @@ const float shadowDistanceRenderMul = -1.0; //[-1.0 1.0] THIS WILL BREAK SUBSURF
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// -- RANDOM SHIT ---
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#define Hand_Held_lights
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// #define WhiteWorld // THIS IS A DEBUG VIEW. uses to see AO easier. used to see fake GI better (green light)
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// #define Compositing_Sky // make the sky some color to make compositing a sky in some photoediting software easier.
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