Add shader-side handheld lights

This commit is contained in:
Xonk
2023-06-15 19:42:22 -04:00
parent 35ee91b5d0
commit e8d5d92bf8
6 changed files with 37 additions and 7 deletions

View File

@ -402,7 +402,7 @@ const float shadowDistanceRenderMul = -1.0; //[-1.0 1.0] THIS WILL BREAK SUBSURF
// -- RANDOM SHIT ---
#define Hand_Held_lights
// #define WhiteWorld // THIS IS A DEBUG VIEW. uses to see AO easier. used to see fake GI better (green light)
// #define Compositing_Sky // make the sky some color to make compositing a sky in some photoediting software easier.