Add shader-side handheld lights

This commit is contained in:
Xonk
2023-06-15 19:42:22 -04:00
parent 35ee91b5d0
commit e8d5d92bf8
6 changed files with 37 additions and 7 deletions

View File

@ -69,7 +69,7 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds]
### AMBIENT LIGHT
screen.Ambient_light.columns=1
screen.Ambient_light = [Torch_Colors] [Ambient_Colors] <skip> Ambient_SSS indirect_effect AO_Strength GI_Strength ambientOcclusionLevel HQ_SSGI ambientsss_brightness
screen.Ambient_light = [Torch_Colors] [Ambient_Colors] <skip> Ambient_SSS indirect_effect AO_Strength GI_Strength ambientOcclusionLevel HQ_SSGI ambientsss_brightness Hand_Held_lights
screen.Torch_Colors.columns=1
screen.Torch_Colors = TORCH_AMOUNT Emissive_Brightness Emissive_Curve <skip> TORCH_R TORCH_G TORCH_B