fix OLD_BLOOM setting

This commit is contained in:
Xonk
2025-03-16 18:18:38 -04:00
parent f132e27936
commit ea82f25e72

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@ -211,7 +211,6 @@ void main() {
/*--------------------------------*/ /*--------------------------------*/
float dofLodLevel = pcoc * 200.0; float dofLodLevel = pcoc * 200.0;
// lerp between 2 frequencies
vec2 dispersion = (texcoord - 0.5) * pcoc * 200.0 * DOF_DISPERSION_MULT; vec2 dispersion = (texcoord - 0.5) * pcoc * 200.0 * DOF_DISPERSION_MULT;
for ( int i = 0; i < BOKEH_SAMPLES; i++) { for ( int i = 0; i < BOKEH_SAMPLES; i++) {
@ -238,10 +237,18 @@ void main() {
vec3 bloomTile5 = texture2D_bicubic(colortex6, bloomTileUV/64.+vec2(0.46875*resScale.x+8.5*texelSize.x,.0)).rgb; //1/128 res vec3 bloomTile5 = texture2D_bicubic(colortex6, bloomTileUV/64.+vec2(0.46875*resScale.x+8.5*texelSize.x,.0)).rgb; //1/128 res
vec3 bloomTile6 = texture2D_bicubic(colortex6, bloomTileUV/128.+vec2(0.484375*resScale.x+10.5*texelSize.x,.0)).rgb; //1/256 res vec3 bloomTile6 = texture2D_bicubic(colortex6, bloomTileUV/128.+vec2(0.484375*resScale.x+10.5*texelSize.x,.0)).rgb; //1/256 res
#ifdef OLD_BLOOM
vec3 bloom = (bloomTile0 + bloomTile1 + bloomTile2 + bloomTile3 + bloomTile4 + bloomTile5 + bloomTile6) / 7.0;
vec3 fogBloom = bloom;
float lightScat = clamp((BLOOM_STRENGTH+3) * 0.05 * pow(exposure.a, 0.2) ,0.0,1.0) * vignette;
#else
float weights[7] = float[]( 1.0, 1.0/2.0, 1.0/3.0, 1.0/5.5, 1.0/8.0, 1.0/10.0, 1.0/12.0 ); float weights[7] = float[]( 1.0, 1.0/2.0, 1.0/3.0, 1.0/5.5, 1.0/8.0, 1.0/10.0, 1.0/12.0 );
vec3 bloom = (bloomTile0*weights[0] + bloomTile1*weights[1] + bloomTile2*weights[2] + bloomTile3*weights[3] + bloomTile4*weights[4] + bloomTile5*weights[5] + bloomTile6*weights[6]) / bloomWeight(); vec3 bloom = (bloomTile0*weights[0] + bloomTile1*weights[1] + bloomTile2*weights[2] + bloomTile3*weights[3] + bloomTile4*weights[4] + bloomTile5*weights[5] + bloomTile6*weights[6]) / bloomWeight();
vec3 fogBloom = (bloomTile0 + bloomTile1 + bloomTile2 + bloomTile3 + bloomTile4 + bloomTile5 + bloomTile6) / 7.0; vec3 fogBloom = (bloomTile0 + bloomTile1 + bloomTile2 + bloomTile3 + bloomTile4 + bloomTile5 + bloomTile6) / 7.0;
float lightScat = clamp(BLOOM_STRENGTH * 0.3,0.0,1.0) * vignette;
#endif
#ifdef AUTO_EXPOSURE #ifdef AUTO_EXPOSURE
float purkinje = clamp(exposure.a*exposure.a,0.0,1.0) * clamp(rodExposureDepth.x/(1.0+rodExposureDepth.x)*Purkinje_strength,0,1); float purkinje = clamp(exposure.a*exposure.a,0.0,1.0) * clamp(rodExposureDepth.x/(1.0+rodExposureDepth.x)*Purkinje_strength,0,1);
@ -249,7 +256,7 @@ void main() {
float purkinje = clamp(rodExposureDepth.x/(1.0+rodExposureDepth.x)*Purkinje_strength,0,1); float purkinje = clamp(rodExposureDepth.x/(1.0+rodExposureDepth.x)*Purkinje_strength,0,1);
#endif #endif
float lightScat = clamp(BLOOM_STRENGTH * 0.3,0.0,1.0) * vignette;
float VL_abs = texture2D(colortex7, texcoord*RENDER_SCALE).r; float VL_abs = texture2D(colortex7, texcoord*RENDER_SCALE).r;
VL_abs = clamp((1.0-VL_abs)*BLOOMY_FOG*0.75*(1.0+rainStrength) * (1.0-purkinje*0.3),0.0,1.0)*clamp(1.0-pow(cdist(texcoord.xy),15.0),0.0,1.0); VL_abs = clamp((1.0-VL_abs)*BLOOMY_FOG*0.75*(1.0+rainStrength) * (1.0-purkinje*0.3),0.0,1.0)*clamp(1.0-pow(cdist(texcoord.xy),15.0),0.0,1.0);