From ea99cf846fc1445c3cb1b043d30e7e235030e802 Mon Sep 17 00:00:00 2001 From: Xonk Date: Wed, 27 Dec 2023 15:13:22 -0500 Subject: [PATCH] fix small issue with sunlight color sky absorbtion --- shaders/dimensions/deferred.vsh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/dimensions/deferred.vsh b/shaders/dimensions/deferred.vsh index e28e776..b969cf0 100644 --- a/shaders/dimensions/deferred.vsh +++ b/shaders/dimensions/deferred.vsh @@ -125,7 +125,7 @@ void main() { vec3 skyAbsorb = vec3(0.0); sunColor = calculateAtmosphere(vec3(0.0), sunVec, vec3(0.0,1.0,0.0), sunVec, -sunVec, planetSphere, skyAbsorb, 25,0.0); - sunColor = sunColorBase/4000. * (skyAbsorb); + sunColor = sunColorBase/4000. * (skyAbsorb*skyAbsorb); // skyAbsorb = vec3(1.0); // moonColor = calculateAtmosphere(vec3(0.0), -sunVec, vec3(0.0,1.0,0.0), sunVec, -sunVec, planetSphere, skyAbsorb, 25,0.5); moonColor = moonColorBase/4000.0;