fix mob SSS not working. added moonphase based moonlight brightness setting.

This commit is contained in:
Xonk
2023-10-20 21:24:50 -04:00
parent 80c310611b
commit eaace81958
6 changed files with 26 additions and 7 deletions

View File

@ -12,6 +12,7 @@ screen.Sun_and_Moon_Colors = Sun/Moon Colors
option.sunPathRotation = Sun Angle
option.sun_illuminance = Sun Illuminance
option.moon_illuminance = Moon Illuminance
option.MOONPHASE_BASED_MOONLIGHT = Moonphase brightness levels
option.RESOURCEPACK_SKY = RP Sky
value.RESOURCEPACK_SKY.0 = Do not use
@ -500,4 +501,5 @@ screen.Post_Processing.comment = Configure settings for all post processing effe
option.RESOURCEPACK_SKY.comment = Toggle resourcepack sky support. Configure settings to use the whole resourcepack sky, or keep the shader's sun and moon. §aPERFORMANCE COST:§r very low
option.MATERIAL_AO.comment = Toggle the use of ambient occlusion based on what the resourcepack provides. §aPERFORMANCE COST:§r very low
option.WATER_WAVE_STRENGTH.comment = configure how strong the waves appear.
option.WATER_WAVE_STRENGTH.comment = configure how strong the waves appear.
option.MOONPHASE_BASED_MOONLIGHT.comment = §bWhat is this?§r every night, the moon has different lighting. This setting adjusts the moonlight brightness based on how much of the moon is glowing. §aPERFORMANCE COST:§r nearly nothing