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fix mob SSS not working. added moonphase based moonlight brightness setting.
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@ -238,6 +238,11 @@ vec4 renderClouds(
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SunColor = SunColor * clamp(dV_Sun.y ,0.0,1.0);
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MoonColor *= clamp(-dV_Sun.y,0.0,1.0);
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#ifdef ambientLight_only
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SunColor = vec3(0.0);
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MoonColor = vec3(0.0);
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#endif
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if(dV_Sun.y/shadowStep < -0.1) dV_Sun = -dV_Sun;
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float mieDay = phaseg(SdotV, 0.75);
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