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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-30 11:42:51 +08:00
disabled jitter while GUI is visible
also disabled fog again :trollface:
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@ -41,6 +41,7 @@ uniform float far;
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uniform float aspectRatio;
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uniform float viewHeight;
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uniform float viewWidth;
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uniform int hideGUI;
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uniform vec2 texelSize;
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uniform int framemod8;
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@ -127,7 +128,8 @@ void main() {
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float focus = DOF_JITTER_FOCUS;
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float focusMul = gl_Position.z - DOF_JITTER_FOCUS;
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gl_Position.xy += (jitter * JITTER_STRENGTH) * focusMul * 1e-2;
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vec2 totalOffset = (jitter * JITTER_STRENGTH) * focusMul * 1e-2;
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gl_Position.xy += hideGUI >= 1 ? totalOffset : vec2(0);
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#endif
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}
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