more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect

This commit is contained in:
Xonk
2025-03-27 19:09:58 -04:00
parent e5d90521dd
commit f0611c681e
22 changed files with 229 additions and 269 deletions

View File

@ -5,11 +5,7 @@
flat varying float Flashing;
#endif
#ifdef Daily_Weather
flat varying vec4 dailyWeatherParams0;
flat varying vec4 dailyWeatherParams1;
#endif
#include "/lib/scene_controller.glsl"
flat varying vec3 WsunVec;
flat varying vec3 WmoonVec;
@ -77,11 +73,8 @@ void main() {
exposure = texelFetch2D(colortex4,ivec2(10,37),0).r;
#if defined Daily_Weather
dailyWeatherParams0 = vec4(texelFetch2D(colortex4,ivec2(1,1),0).rgb / 1500.0, 0.0);
dailyWeatherParams1 = vec4(texelFetch2D(colortex4,ivec2(2,1),0).rgb / 1500.0, 0.0);
#endif
readSceneControllerParameters(colortex4, parameters.smallCumulus, parameters.largeCumulus, parameters.altostratus, parameters.fog);
#ifdef TAA
TAA_Offset = offsets[framemod8];