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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-27 02:32:39 +08:00
more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
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@ -638,7 +638,7 @@ void main() {
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////// --------------- FINALIZE
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#ifdef display_LUT
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float zoomLevel = 1.0;
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float zoomLevel = 75.0;
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vec3 thingy = texelFetch2D(colortex4,ivec2(gl_FragCoord.xy/zoomLevel),0).rgb /1200.0;
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if(luma(thingy) > 0.0){
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