more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect

This commit is contained in:
Xonk
2025-03-27 19:09:58 -04:00
parent e5d90521dd
commit f0611c681e
22 changed files with 229 additions and 269 deletions

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@ -89,16 +89,8 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
#endif
flat varying vec3 refractedSunVec;
#ifdef Daily_Weather
flat varying vec4 dailyWeatherParams0;
flat varying vec4 dailyWeatherParams1;
#else
vec4 dailyWeatherParams0 = vec4(CloudLayer0_coverage, CloudLayer1_coverage, CloudLayer2_coverage, 0.0);
vec4 dailyWeatherParams1 = vec4(CloudLayer0_density, CloudLayer1_density, CloudLayer2_density, 0.0);
#endif
#include "/lib/scene_controller.glsl"
#include "/lib/diffuse_lighting.glsl"
#define TIMEOFDAYFOG