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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-27 02:32:39 +08:00
more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
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@ -89,16 +89,8 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
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#endif
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flat varying vec3 refractedSunVec;
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#ifdef Daily_Weather
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flat varying vec4 dailyWeatherParams0;
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flat varying vec4 dailyWeatherParams1;
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#else
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vec4 dailyWeatherParams0 = vec4(CloudLayer0_coverage, CloudLayer1_coverage, CloudLayer2_coverage, 0.0);
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vec4 dailyWeatherParams1 = vec4(CloudLayer0_density, CloudLayer1_density, CloudLayer2_density, 0.0);
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#endif
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#include "/lib/scene_controller.glsl"
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#include "/lib/diffuse_lighting.glsl"
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#define TIMEOFDAYFOG
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