more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect

This commit is contained in:
Xonk
2025-03-27 19:09:58 -04:00
parent e5d90521dd
commit f0611c681e
22 changed files with 229 additions and 269 deletions

View File

@ -6,11 +6,7 @@ flat varying vec4 lightCol;
flat varying vec3 averageSkyCol;
flat varying vec3 averageSkyCol_Clouds;
#ifdef Daily_Weather
flat varying vec4 dailyWeatherParams0;
flat varying vec4 dailyWeatherParams1;
#endif
#include "/lib/scene_controller.glsl"
flat varying vec3 WsunVec;
flat varying vec3 refractedSunVec;
@ -40,6 +36,7 @@ uniform float frameTimeCounter;
#include "/lib/Shadow_Params.glsl"
#include "/lib/sky_gradient.glsl"
void main() {
gl_Position = ftransform();
@ -56,15 +53,8 @@ void main() {
lightCol.rgb = texelFetch2D(colortex4,ivec2(6,37),0).rgb;
averageSkyCol = texelFetch2D(colortex4,ivec2(1,37),0).rgb;
averageSkyCol_Clouds = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
#if defined Daily_Weather
dailyWeatherParams0 = vec4(texelFetch2D(colortex4,ivec2(1,1),0).rgb / 1500.0, 0.0);
dailyWeatherParams1 = vec4(texelFetch2D(colortex4,ivec2(2,1),0).rgb / 1500.0, 0.0);
dailyWeatherParams0.a = texelFetch2D(colortex4,ivec2(3,1),0).x/1500.0;
dailyWeatherParams1.a = texelFetch2D(colortex4,ivec2(3,1),0).y/1500.0;
#endif
readSceneControllerParameters(colortex4, parameters.smallCumulus, parameters.largeCumulus, parameters.altostratus, parameters.fog);
#endif
#ifdef NETHER_SHADER