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synced 2025-06-27 02:32:39 +08:00
more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
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@ -217,12 +217,6 @@
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vec4 CloudyDensity = TOD_Fog_mult * vec4(Morning_Cloudy_Fog, Noon_Cloudy_Fog, Evening_Cloudy_Fog, Night_Cloudy_Fog);
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Rainy = Rainy*RainFog_amount;
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#ifdef Daily_Weather
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// let daily weather influence fog densities.
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UniformDensity = max(UniformDensity, DailyWeather_UniformFogDensity);
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CloudyDensity = max(CloudyDensity, DailyWeather_CloudyFogDensity);
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#endif
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#ifdef PER_BIOME_ENVIRONMENT
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BiomeFogDensity(UniformDensity, CloudyDensity, maxDistance); // let biome fog hijack to control densities, and overrride any other density controller...
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