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more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
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@ -42,7 +42,7 @@ float cloudVol(in vec3 pos, float maxDistance ){
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medium_gradientFog = 1.0;
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}
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FogDensities(medium_gradientFog, cloudyFog, rainyFog, maxDistance, dailyWeatherParams0.a, dailyWeatherParams1.a);
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FogDensities(medium_gradientFog, cloudyFog, rainyFog, maxDistance, 1.0, 1.0);
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return uniformFog + medium_gradientFog + cloudyFog;
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}
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