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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-27 02:32:39 +08:00
more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
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@ -112,6 +112,7 @@ blend.gbuffers_hand_water.colortex11 = off
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blend.gbuffers_basic.colortex11 = off
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blend.gbuffers_entities_translucent.colortex11 = off
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# blend.colortex4 = off
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blend.composite.colortex5 = off
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blend.composite.colortex12 = off
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blend.composite.colortex13 = off
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@ -471,6 +472,7 @@ uniform.bool.worldTimeChangeCheck = abs(smooth(sunAngle, 1.0, 1.0) - sunAngle) >
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#if defined WATER_ON_CAMERA_EFFECT
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uniform.float.exitWater = smooth(if(isEyeInWater == 1,1,0),0.0,5.0)
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uniform.float.enterWater = smooth(if(isEyeInWater == 1,1,0),1.5,0.0)
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#endif
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#if defined LOW_HEALTH_EFFECT || defined DAMAGE_TAKEN_EFFECT
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