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make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
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@ -200,7 +200,8 @@ void main() {
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#endif
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#ifdef NETHER_SHADER
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vec3 AmbientLightColor = skyCloudsFromTexLOD2(vec3( 0, 1, 0), colortex4, 6).rgb / 15;
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// vec3 AmbientLightColor = skyCloudsFromTexLOD2(vec3( 0, 1, 0), colortex4, 6).rgb / 15;
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vec3 AmbientLightColor = vec3(0.1);
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#endif
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#ifdef END_SHADER
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