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make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
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@ -53,7 +53,7 @@ void main() {
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#ifdef NETHER_SHADER
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lightCol.rgb = vec3(0.0);
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averageSkyCol = vec3(0.0);
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averageSkyCol_Clouds = vec3(2.0, 1.0, 0.5) * 30.0;
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averageSkyCol_Clouds = vec3(2.0, 1.0, 0.5) * 10.0;
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#endif
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#ifdef END_SHADER
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