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add strength slider for on-fire distortion effect. revisit large wave displacement and improve it a little
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@ -617,6 +617,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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#define WATER_ON_CAMERA_EFFECT
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#define ON_FIRE_DISTORT_EFFECT
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#define ON_FIRE_DISTORT_EFFECT_STRENGTH 0.7 // [0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0]
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#ifdef LOW_HEALTH_EFFECT
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#endif
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