fix speculars and emissives being disabled

This commit is contained in:
Xonk
2024-03-21 23:51:19 -04:00
parent 4bd3510497
commit f22aa95189
3 changed files with 8 additions and 14 deletions

View File

@ -355,7 +355,9 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
#endif
vec4 COLORTEST = vec4(Albedo, UnchangedAlpha);
#ifdef BIOME_TINT_WATER
if (iswater > 0.95) COLORTEST.rgb = color.rgb;