fix speculars and emissives being disabled

This commit is contained in:
Xonk
2024-03-21 23:51:19 -04:00
parent 4bd3510497
commit f22aa95189
3 changed files with 8 additions and 14 deletions

View File

@ -44,7 +44,6 @@ float blueNoise(){
void main() {
gl_FragData[0] = vec4(1);
gl_FragData[0] = texture2D(tex,texcoord.xy) * color;