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Added BLOCK_SSS_STRONG to LPV mixWeight = 1.0 category, to fix floodfill with strong SSS block or vice versa fix SSS with blocks that are *ignored* by floodfill
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@ -62,7 +62,7 @@ void main() {
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uint mixMask = 0xFFFF;
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vec3 tintColor = vec3(1.0);
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if (blockId == BLOCK_SSS_WEAK || blockId == BLOCK_SSS_WEAK_3) {
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if (blockId == BLOCK_SSS_WEAK || blockId == BLOCK_SSS_WEAK_3 || blockId == BLOCK_SSS_STRONG) {
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mixWeight = 1.0;
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}
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