turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.

This commit is contained in:
Xonk
2024-02-06 20:04:11 -05:00
parent a80ee1b12e
commit f2a04b61e5
5 changed files with 64 additions and 117 deletions

View File

@ -625,7 +625,9 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
gl_FragData[1] = vec4(Albedo, iswater);
#endif
// if(gl_FragCoord.x*texelSize.x < 0.47) gl_FragData[0] = vec4(0.0);
#if DEBUG_VIEW == debug_DH_WATER_BLENDING
if(gl_FragCoord.x*texelSize.x < 0.47) gl_FragData[0] = vec4(0.0);
#endif
gl_FragData[3].a = max(lmtexcoord.w*blueNoise()*0.05 + lmtexcoord.w,0.0);
}