mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.
This commit is contained in:
@ -625,7 +625,9 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
|
||||
gl_FragData[1] = vec4(Albedo, iswater);
|
||||
#endif
|
||||
|
||||
// if(gl_FragCoord.x*texelSize.x < 0.47) gl_FragData[0] = vec4(0.0);
|
||||
#if DEBUG_VIEW == debug_DH_WATER_BLENDING
|
||||
if(gl_FragCoord.x*texelSize.x < 0.47) gl_FragData[0] = vec4(0.0);
|
||||
#endif
|
||||
|
||||
gl_FragData[3].a = max(lmtexcoord.w*blueNoise()*0.05 + lmtexcoord.w,0.0);
|
||||
}
|
||||
|
Reference in New Issue
Block a user