turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.

This commit is contained in:
Xonk
2024-02-06 20:04:11 -05:00
parent a80ee1b12e
commit f2a04b61e5
5 changed files with 64 additions and 117 deletions

View File

@ -1,13 +1,12 @@
#shaders/shaders.properties
#Minecraft Settings
frustum.culling=false
shadow.culling =false
#ifndef RENDER_ENTITY_SHADOWS
shadowBlockEntities = false
shadowEntities = false
#endif
clouds=off
stars=false
vignette=false
underwaterOverlay=false
dynamicHandLight=true
oldLighting=false
separateAo = true
rain.depth = false
beacon.beam.depth = true
#if RESOURCEPACK_SKY == 2
sun=true
@ -17,22 +16,12 @@ shadow.culling =false
moon=false
#endif
clouds=off
stars=false
vignette=false
underwaterOverlay=false
dynamicHandLight=true
oldLighting=false
separateAo = true
# particles.before.deferred = true
rain.depth = false
beacon.beam.depth = true
program.composite4.enabled = TAA_UPSCALING
#ifndef RENDER_ENTITY_SHADOWS
shadowBlockEntities = false
shadowEntities = false
#endif
#if defined TRANSLUCENT_ENTITIES && defined IS_IRIS
separateEntityDraws = true
@ -49,6 +38,7 @@ program.composite4.enabled = TAA_UPSCALING
#endif
#if defined DISTANT_HORIZONS && defined IS_IRIS
#if defined DISTANT_HORIZONS_SHADOWMAP
dhShadow.enabled = true
#else
@ -58,7 +48,6 @@ program.composite4.enabled = TAA_UPSCALING
program.dh_terrain.enabled = true
program.dh_water.enabled = true
blend.dh_shadow = off
blend.dh_terrain = off
blend.dh_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
#else
@ -67,6 +56,7 @@ program.composite4.enabled = TAA_UPSCALING
program.dh_water.enabled = false
#endif
program.composite4.enabled = TAA_UPSCALING
# SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
# SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE