fix floodfill lightmap fallback

This commit is contained in:
NULL511
2024-05-02 13:06:48 -04:00
parent da5654476c
commit f33b071152
2 changed files with 16 additions and 8 deletions

View File

@ -1267,9 +1267,13 @@ void main() {
#endif
vec3 lpvPos = GetLpvPosition(feetPlayerPos) + 0.5*viewToWorld(FlatNormals);
#ifdef IS_LPV_ENABLED
vec3 lpvPos = GetLpvPosition(feetPlayerPos) + 0.5*viewToWorld(FlatNormals);
#else
const vec3 lpvPos = vec3(0.0);
#endif
// vec3 lpvPos = GetLpvPosition(feetPlayerPos) - 0.5*FlatNormals + slopednormal;
Indirect_lighting = DoAmbientLightColor(lpvPos, Indirect_lighting, MinimumLightColor, vec3(TORCH_R,TORCH_G,TORCH_B), lightmap.xy);
Indirect_lighting *= Absorbtion;