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fix floodfill lightmap fallback
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@ -1267,9 +1267,13 @@ void main() {
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#endif
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vec3 lpvPos = GetLpvPosition(feetPlayerPos) + 0.5*viewToWorld(FlatNormals);
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#ifdef IS_LPV_ENABLED
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vec3 lpvPos = GetLpvPosition(feetPlayerPos) + 0.5*viewToWorld(FlatNormals);
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#else
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const vec3 lpvPos = vec3(0.0);
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#endif
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// vec3 lpvPos = GetLpvPosition(feetPlayerPos) - 0.5*FlatNormals + slopednormal;
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Indirect_lighting = DoAmbientLightColor(lpvPos, Indirect_lighting, MinimumLightColor, vec3(TORCH_R,TORCH_G,TORCH_B), lightmap.xy);
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Indirect_lighting *= Absorbtion;
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