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fix shadow res slider, remove pointless old tempurature color for ambient light
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@ -110,7 +110,7 @@ gl_FragData[0] = vec4(0.0);
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//Save light values
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if (gl_FragCoord.x < 1. && gl_FragCoord.y > 19.+18. && gl_FragCoord.y < 19.+18.+1 )
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gl_FragData[0] = vec4(averageSkyCol_Clouds * blackbody(ambient_temp),1.0);
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gl_FragData[0] = vec4(averageSkyCol_Clouds,1.0);
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if (gl_FragCoord.x > 1. && gl_FragCoord.x < 2. && gl_FragCoord.y > 19.+18. && gl_FragCoord.y < 19.+18.+1 )
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gl_FragData[0] = vec4(averageSkyCol,1.0);
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