fix shadow res slider, remove pointless old tempurature color for ambient light

This commit is contained in:
Xonk
2023-07-03 20:38:54 -04:00
parent 425ca430de
commit f475bd1350
4 changed files with 10 additions and 10 deletions

View File

@ -110,7 +110,7 @@ gl_FragData[0] = vec4(0.0);
//Save light values
if (gl_FragCoord.x < 1. && gl_FragCoord.y > 19.+18. && gl_FragCoord.y < 19.+18.+1 )
gl_FragData[0] = vec4(averageSkyCol_Clouds * blackbody(ambient_temp),1.0);
gl_FragData[0] = vec4(averageSkyCol_Clouds,1.0);
if (gl_FragCoord.x > 1. && gl_FragCoord.x < 2. && gl_FragCoord.y > 19.+18. && gl_FragCoord.y < 19.+18.+1 )
gl_FragData[0] = vec4(averageSkyCol,1.0);