mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
This commit is contained in:
@ -963,7 +963,7 @@ void main() {
|
||||
SkySSS = ScreenSpace_SSS(viewPos, FlatNormals, hand, isLeaf, noise);
|
||||
#endif
|
||||
|
||||
vec3 ambientColor = averageSkyCol_Clouds / 12.0; // divide by 12 to match the brightest part of ambient light facing up
|
||||
vec3 ambientColor = (averageSkyCol_Clouds / 12.0) * ambient_brightness; // divide by 12 to match the brightest part of ambient light facing up
|
||||
float skylightmap = pow(lightmap.y,3);
|
||||
|
||||
Indirect_SSS = SubsurfaceScattering_sky(albedo, SkySSS, LabSSS);
|
||||
|
Reference in New Issue
Block a user