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removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
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@ -421,7 +421,7 @@ screen.Fog.comment = Configure settings related to the raymarched volumetric fog
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option.Haze_amount.comment = Configure how dense the atmosphere around you is. §bWhat is this?§r This is the blue haze you see in the distance.
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option.RainFog_amount.comment = Configure how dense the fog gets when it rains.
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option.RAYMARCH_CLOUDS_WITH_FOG.comment = Toggle detailed fog when you go within or around a cloud. §aPERFORMANCE COST:§r medium to high
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option.BorderFog.comment = Toggle a fog that hides the unloaded chunks.
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option.BorderFog.comment = §bWhat is this?§r Toggle a fog that attempts to hide the chunks loading in. But because the sky is all over the place, it is difficult to do well. §aPERFORMANCE COST:§r very very low
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screen.TOD_fog.comment = Configure the density of fog that appears at specific times of the day.
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option.TOD_Fog_mult.comment = Configure how much total fog there is that appears at specific times during the day. this does not effect the atmospheric haze.
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