remap block ranges; add more lpv block mappings

This commit is contained in:
NULL511
2024-05-03 17:50:37 -04:00
parent 8a3a43e28c
commit f577d2f4dd
9 changed files with 236 additions and 188 deletions

View File

@ -206,7 +206,7 @@ void main() {
#ifdef WAVY_PLANTS
bool istopv = gl_MultiTexCoord0.t < mc_midTexCoord.t;
if ((blockId == BLOCK_GROUND_WAVING || blockId == BLOCK_GROUND_WAVING_VERTICAL && istopv) && length(position.xy) < 24.0) {
if ((blockId == BLOCK_GROUND_WAVING || blockId == BLOCK_GROUND_WAVING_VERTICAL || blockId == BLOCK_GRASS_SHORT || blockId == BLOCK_GRASS_TALL_UPPER && istopv) && length(position.xy) < 24.0) {
playerpos += calcMovePlants(playerpos + cameraPosition)*gl_MultiTexCoord1.y;
position = mat3(shadowModelView) * playerpos + shadowModelView[3].xyz;
}
@ -227,7 +227,7 @@ void main() {
if (blockId == BLOCK_WATER) gl_Position.w = -1.0;
// color.a = 1.0;
// if((blockID < 1200 || blockID >= 1300)) color.a = 0.0;
// if((blockID < 200 || blockID >= 300)) color.a = 0.0;
// materials = 0.0;