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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
remap block ranges; add more lpv block mappings
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@ -206,7 +206,7 @@ void main() {
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#ifdef WAVY_PLANTS
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bool istopv = gl_MultiTexCoord0.t < mc_midTexCoord.t;
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if ((blockId == BLOCK_GROUND_WAVING || blockId == BLOCK_GROUND_WAVING_VERTICAL && istopv) && length(position.xy) < 24.0) {
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if ((blockId == BLOCK_GROUND_WAVING || blockId == BLOCK_GROUND_WAVING_VERTICAL || blockId == BLOCK_GRASS_SHORT || blockId == BLOCK_GRASS_TALL_UPPER && istopv) && length(position.xy) < 24.0) {
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playerpos += calcMovePlants(playerpos + cameraPosition)*gl_MultiTexCoord1.y;
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position = mat3(shadowModelView) * playerpos + shadowModelView[3].xyz;
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}
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@ -227,7 +227,7 @@ void main() {
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if (blockId == BLOCK_WATER) gl_Position.w = -1.0;
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// color.a = 1.0;
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// if((blockID < 1200 || blockID >= 1300)) color.a = 0.0;
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// if((blockID < 200 || blockID >= 300)) color.a = 0.0;
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// materials = 0.0;
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