From f644949ad2b5b9abed0b5c36fdd2007e8cfdc807 Mon Sep 17 00:00:00 2001 From: Xonk Date: Thu, 22 Jun 2023 13:30:33 -0400 Subject: [PATCH] tweak --- shaders/lib/diffuse_lighting.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/lib/diffuse_lighting.glsl b/shaders/lib/diffuse_lighting.glsl index 3128987..285b97b 100644 --- a/shaders/lib/diffuse_lighting.glsl +++ b/shaders/lib/diffuse_lighting.glsl @@ -22,7 +22,7 @@ vec3 DoAmbientLighting (vec3 SkyColor, vec3 TorchColor, vec2 Lightmap, float sky // vec3 SkyLight = max(SkyColor * min(pow(Lightmap.y,3.0),1.0), vec3(0.2,0.4,1.0) * (MIN_LIGHT_AMOUNT*0.01)) ; SkyColor = (SkyColor * 2.0 * ambient_brightness) * 8./150./3.; - float skyLM = (pow(Lightmap.y,15.0)*2.0 + pow(Lightmap.y,2.5)*0.5)*0.5; + float skyLM = (pow(Lightmap.y,15.0)*2.0 + pow(Lightmap.y,2.5))*0.5; vec3 SkyLight = max(SkyColor * skyLM, vec3(0.2,0.4,1.0) * (MIN_LIGHT_AMOUNT*0.01));