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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
Calibrate all Days settings for daily weather
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@ -96,11 +96,7 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds]
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######## CLIMATE
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screen.Climate.columns=1
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screen.Climate = [Weather] [Biome_Fog] [Seasons]
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## DAILY WEATHER
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screen.Weather.columns=1
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screen.Weather = Daily_Weather WeatherDay
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screen.Climate = Daily_Weather [Biome_Fog] [Seasons]
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## BIOME SPECIFICS
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screen.Biome_Fog.columns=1
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@ -203,48 +199,62 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds]
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screen.Advanced = Dirt_Scatter_R Dirt_Scatter_G Dirt_Scatter_B Dirt_Absorb_R Dirt_Absorb_G Dirt_Absorb_B Water_Absorb_R Water_Absorb_G Water_Absorb_B
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######## moonphase based weather
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# in seconds...
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variable.int.TransitionTime = 100
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uniform.float.Cumulus_Cov = smooth(1, if( \
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moonPhase == 0, 0.7, \
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moonPhase == 1, 0.7, \
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moonPhase == 1, 0.9, \
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moonPhase == 2, 0.0, \
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moonPhase == 3, 0.0, \
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moonPhase == 3, 0.8, \
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moonPhase == 4, 0.0, \
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moonPhase == 5, 0.0, \
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moonPhase == 6, 0.0, \
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0.0 ), 5, 5)
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moonPhase == 5, 1.2, \
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moonPhase == 6, 0.6, \
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0.0 ), TransitionTime, TransitionTime)
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uniform.float.Alto_Cov = smooth(2, if( \
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moonPhase == 0, 0.1, \
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moonPhase == 1, 1.0, \
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moonPhase == 2, 0.0, \
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moonPhase == 3, 0.0, \
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moonPhase == 4, 0.0, \
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moonPhase == 2, 1.0, \
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moonPhase == 3, 0.3, \
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moonPhase == 4, 0.3, \
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moonPhase == 5, 0.0, \
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moonPhase == 6, 0.0, \
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0.0 ), 5, 5)
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moonPhase == 6, 1.5, \
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0.0 ), TransitionTime, TransitionTime)
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uniform.float.Alto_Den = smooth(3, if( \
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moonPhase == 0, 0.1, \
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moonPhase == 1, 0.25, \
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moonPhase == 2, 0.0, \
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moonPhase == 3, 0.0, \
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moonPhase == 4, 0.0, \
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moonPhase == 2, 0.1, \
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moonPhase == 3, 0.7, \
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moonPhase == 4, 0.7, \
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moonPhase == 5, 0.0, \
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moonPhase == 6, 0.0, \
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0.0 ), 5, 5)
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moonPhase == 6, 0.05, \
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0.0 ), TransitionTime, TransitionTime)
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uniform.float.Uniform_Den = smooth(4, if( \
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moonPhase == 0, 0, \
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moonPhase == 1, 0, \
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moonPhase == 2, 4, \
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moonPhase == 3, 0, \
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moonPhase == 4, 0, \
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moonPhase == 5, 0, \
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moonPhase == 6, 2, \
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0 ), TransitionTime, TransitionTime)
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uniform.float.Cloudy_Den = smooth(5, if( \
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moonPhase == 0, 0, \
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moonPhase == 1, 0, \
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moonPhase == 2, 0, \
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moonPhase == 3, 0, \
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moonPhase == 4, 0, \
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moonPhase == 5, 0, \
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moonPhase == 6, 5, \
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0 ), TransitionTime, TransitionTime)
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# uniform.float.Day = smooth( if( \
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# moonPhase == 0, 1, \
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# moonPhase == 1, 2, \
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# moonPhase == 2, 3, \
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# moonPhase == 3, 4, \
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# moonPhase == 4, 5, \
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# moonPhase == 5, 6, \
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# moonPhase == 6, 7, \
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# 8 ), 5, 5)
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# Biome uniforms
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uniform.float.isJungles = smooth(6, if(in(biome,23,24,25), 1,0), 25,25)
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