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https://github.com/X0nk/Bliss-Shader.git
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Add the whole ass shader
it has begun
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25
shaders/world1/composite15.vsh
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25
shaders/world1/composite15.vsh
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#version 120
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#extension GL_EXT_gpu_shader4 : enable
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#define FinalR 1.0 //[0.0 0.025315 0.051271 0.077884 0.105170 0.133148 0.161834 0.191246 0.221402 0.252322 0.284025 0.316530 0.349858 0.384030 0.419067 0.454991 0.491824 0.529590 0.568312 0.608014 0.648721 0.690458 0.733253 0.777130 0.822118 0.868245 0.915540 0.964032 1.013752 1.064731 1.117000 1.170592 1.225540 1.281880 1.339646 1.398875 1.459603 1.521868 1.585709 1.651167 1.718281 1.787095 1.857651 1.929992 2.004166 2.080216 2.158192 2.238142 2.320116 2.404166 2.490342 2.578701 2.669296 2.762185 2.857425 2.955076 3.055199 3.157857 3.263114 3.371035 3.481689 3.595143 3.711470 3.830741 3.953032 4.078419 4.206979 4.338795 4.473947 4.612521 4.754602 4.900281 5.049647 5.202795 5.359819 5.520819 5.685894 5.855148 6.028687 6.206619 6.389056 6.576110 6.767901 6.964546 7.166169 7.372897 7.584858 7.802185 8.025013 8.253482 8.487735 8.727919 8.974182 9.226680 9.485569 9.751013 10.02317 10.30222 10.58834 10.88170 11.18249 ]
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#define FinalG 1.0 //[0.0 0.025315 0.051271 0.077884 0.105170 0.133148 0.161834 0.191246 0.221402 0.252322 0.284025 0.316530 0.349858 0.384030 0.419067 0.454991 0.491824 0.529590 0.568312 0.608014 0.648721 0.690458 0.733253 0.777130 0.822118 0.868245 0.915540 0.964032 1.013752 1.064731 1.117000 1.170592 1.225540 1.281880 1.339646 1.398875 1.459603 1.521868 1.585709 1.651167 1.718281 1.787095 1.857651 1.929992 2.004166 2.080216 2.158192 2.238142 2.320116 2.404166 2.490342 2.578701 2.669296 2.762185 2.857425 2.955076 3.055199 3.157857 3.263114 3.371035 3.481689 3.595143 3.711470 3.830741 3.953032 4.078419 4.206979 4.338795 4.473947 4.612521 4.754602 4.900281 5.049647 5.202795 5.359819 5.520819 5.685894 5.855148 6.028687 6.206619 6.389056 6.576110 6.767901 6.964546 7.166169 7.372897 7.584858 7.802185 8.025013 8.253482 8.487735 8.727919 8.974182 9.226680 9.485569 9.751013 10.02317 10.30222 10.58834 10.88170 11.18249 ]
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#define FinalB 1.0 //[0.0 0.025315 0.051271 0.077884 0.105170 0.133148 0.161834 0.191246 0.221402 0.252322 0.284025 0.316530 0.349858 0.384030 0.419067 0.454991 0.491824 0.529590 0.568312 0.608014 0.648721 0.690458 0.733253 0.777130 0.822118 0.868245 0.915540 0.964032 1.013752 1.064731 1.117000 1.170592 1.225540 1.281880 1.339646 1.398875 1.459603 1.521868 1.585709 1.651167 1.718281 1.787095 1.857651 1.929992 2.004166 2.080216 2.158192 2.238142 2.320116 2.404166 2.490342 2.578701 2.669296 2.762185 2.857425 2.955076 3.055199 3.157857 3.263114 3.371035 3.481689 3.595143 3.711470 3.830741 3.953032 4.078419 4.206979 4.338795 4.473947 4.612521 4.754602 4.900281 5.049647 5.202795 5.359819 5.520819 5.685894 5.855148 6.028687 6.206619 6.389056 6.576110 6.767901 6.964546 7.166169 7.372897 7.584858 7.802185 8.025013 8.253482 8.487735 8.727919 8.974182 9.226680 9.485569 9.751013 10.02317 10.30222 10.58834 10.88170 11.18249 ]
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varying vec2 texcoord;
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flat varying vec4 exposure;
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flat varying float rodExposure;
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uniform sampler2D colortex4;
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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void main() {
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gl_Position = ftransform();
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texcoord = gl_MultiTexCoord0.xy;
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exposure=vec4(texelFetch2D(colortex4,ivec2(10,37),0).r*vec3(FinalR,FinalG,FinalB),texelFetch2D(colortex4,ivec2(10,37),0).r);
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rodExposure = texelFetch2D(colortex4,ivec2(14,37),0).r;
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}
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