Add the whole ass shader

it has begun
This commit is contained in:
Xonk
2023-01-12 15:00:14 -05:00
parent 9deb7413a6
commit f82426c609
279 changed files with 28484 additions and 0 deletions

View File

@ -0,0 +1,17 @@
#version 120
uniform float viewWidth;
uniform float viewHeight;
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
//Improves performances and makes sure bloom radius stays the same at high resolution (>1080p)
vec2 clampedRes = max(vec2(viewWidth,viewHeight),vec2(1920.0,1080.));
gl_Position = ftransform();
//*0.51 to avoid errors when sampling outside since clearing is disabled
gl_Position.xy = (gl_Position.xy*0.5+0.5)*0.51/clampedRes*vec2(1920.0,1080.)*2.0-1.0;
}