mirror of
https://github.com/X0nk/Bliss-Shader.git
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floodfill redstone
This commit is contained in:
parent
6537c382bd
commit
f88b84defa
@ -71,66 +71,108 @@ block.109=candle:candles=4:lit=true black_candle:candles=4:lit=true blue_candle:
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block.110=cave_vines_plant:berries=true cave_vines:berries=true
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block.111=conduit
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block.111=comparator:powered=true
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block.112=crying_obsidian
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block.112=copper_bulb:lit=true waxed_copper_bulb:lit=true
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block.113=end_gateway
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block.113=exposed_copper_bulb:lit=true waxed_exposed_copper_bulb:lit=true
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block.114=end_rod
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block.114=oxidized_copper_bulb:lit=true waxed_oxidized_copper_bulb:lit=true
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block.115=fire campfire:lit=true
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block.115=weathered_copper_bulb:lit=true waxed_weathered_copper_bulb:lit=true
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block.116=ochre_froglight
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block.116=conduit
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block.117=pearlescent_froglight
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block.117=crying_obsidian
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block.118=verdant_froglight
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block.118=end_gateway
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block.119=glow_lichen
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block.119=end_rod
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block.120=glowstone
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block.120=fire campfire:lit=true
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block.121=jack_o_lantern
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block.121=ochre_froglight
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block.122=lantern
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block.122=pearlescent_froglight
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block.123=lava
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block.123=verdant_froglight
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block.124=magma_block
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block.124=glow_lichen
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block.125=redstone_lamp:lit=true
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block.125=glowstone
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block.126=redstone_torch:lit=true redstone_wall_torch:lit=true
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block.126=jack_o_lantern
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block.127=respawn_anchor:charges=4
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block.127=lantern
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block.128=sculk_sensor:sculk_sensor_phase=active
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block.128=lava
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block.129=sea_pickle:waterlogged=true:pickles=1
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block.129=magma_block
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block.130=sea_pickle:waterlogged=true:pickles=2
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block.130=redstone_lamp:lit=true
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block.131=sea_pickle:waterlogged=true:pickles=3
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block.131=redstone_torch:lit=true redstone_wall_torch:lit=true
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block.132=sea_pickle:waterlogged=true:pickles=4
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block.132=redstone_wire:power=1
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block.133=sea_lantern
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block.133=redstone_wire:power=2
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block.134=shroomlight
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block.134=redstone_wire:power=3
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block.135=smoker:lit=true
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block.135=redstone_wire:power=4
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block.136=soul_fire soul_campfire:lit=true
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block.136=redstone_wire:power=5
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block.137=soul_lantern
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block.137=redstone_wire:power=6
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block.138=soul_torch soul_wall_torch
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block.138=redstone_wire:power=7
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block.139=torch wall_torch
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block.139=redstone_wire:power=8
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block.140=westerosblocks:safe_fire
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block.141=conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:iron_candelabrum_1 conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
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block.140=redstone_wire:power=9
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block.141=redstone_wire:power=10
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block.142=redstone_wire:power=11
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block.143=redstone_wire:power=12
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block.144=redstone_wire:power=13
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block.145=redstone_wire:power=14
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block.146=redstone_wire:power=15
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block.147=repeater:powered=true
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block.148=respawn_anchor:charges=4
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block.149=sculk_sensor:sculk_sensor_phase=active
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block.150=sea_pickle:waterlogged=true:pickles=1
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block.151=sea_pickle:waterlogged=true:pickles=2
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block.152=sea_pickle:waterlogged=true:pickles=3
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block.153=sea_pickle:waterlogged=true:pickles=4
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block.154=sea_lantern
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block.155=shroomlight
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block.156=smoker:lit=true
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block.157=soul_fire soul_campfire:lit=true
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block.158=soul_lantern
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block.159=soul_torch soul_wall_torch
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block.160=torch wall_torch
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block.161=westerosblocks:safe_fire
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block.162=conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:iron_candelabrum_1 conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
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####### ----- reflective translucents / glass ----- #######
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@ -237,4 +279,5 @@ block.400=minecraft:end_portal
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block.401=minecraft:oak_sign minecraft:spruce_sign minecraft:birch_sign minecraft:jungle_sign minecraft:acacia_sign minecraft:dark_oak_sign minecraft:mangrove_sign minecraft:crimson_sign minecraft:warped_sign minecraft:oak_wall_sign minecraft:spruce_wall_sign minecraft:birch_wall_sign minecraft:jungle_wall_sign minecraft:acacia_wall_sign minecraft:dark_oak_wall_sign minecraft:mangrove_wall_sign minecraft:crimson_wall_sign minecraft:warped_wall_sign
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## workaround mixed render stages
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block.402=minecraft:redstone_wire
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##= BLOCK_REDSTONE_WIRE
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##block.*= minecraft:redstone_wire
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@ -8,6 +8,8 @@ const ivec3 workGroups = ivec3(4, 5, 1);
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const vec3 LightColor_Amethyst = vec3(0.464, 0.227, 0.788);
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const vec3 LightColor_Candles = vec3(1.0, 0.4, 0.1);
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const vec3 LightColor_CopperBulb = vec3(1.0);
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const vec3 LightColor_RedstoneTorch = vec3(0.939, 0.305, 0.164);
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const vec3 LightColor_SeaPickle = vec3(0.283, 0.394, 0.212);
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uint BuildLpvMask(const in uint north, const in uint east, const in uint south, const in uint west, const in uint up, const in uint down) {
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@ -103,6 +105,30 @@ void main() {
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lightRange = 14.0;
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mixWeight = 1.0;
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break;
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#ifdef LPV_REDSTONE
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case BLOCK_COMPARATOR_LIT:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 4.0;
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break;
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#endif
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case BLOCK_COPPER_BULB_LIT:
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lightColor = LightColor_CopperBulb;
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lightRange = 15.0;
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break;
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case BLOCK_COPPER_BULB_EXPOSED_LIT:
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lightColor = LightColor_CopperBulb;
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lightRange = 12.0;
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break;
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case BLOCK_COPPER_BULB_OXIDIZED_LIT:
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lightColor = LightColor_CopperBulb;
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lightRange = 4.0;
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break;
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case BLOCK_COPPER_BULB_WEATHERED_LIT:
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lightColor = LightColor_CopperBulb;
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lightRange = 8.0;
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break;
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case BLOCK_CONDUIT:
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lightColor = vec3(1.0);
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lightRange = 15.0;
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@ -166,9 +192,78 @@ void main() {
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lightRange = 15.0;
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break;
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case BLOCK_REDSTONE_TORCH_LIT:
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lightColor = vec3(0.939, 0.305, 0.164);
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lightColor = LightColor_RedstoneTorch;
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lightRange = 7.0;
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break;
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#ifdef LPV_REDSTONE
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case BLOCK_REDSTONE_WIRE_1:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 0.5;
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break;
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case BLOCK_REDSTONE_WIRE_2:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 1.0;
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break;
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case BLOCK_REDSTONE_WIRE_3:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 1.5;
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break;
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case BLOCK_REDSTONE_WIRE_4:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 2.0;
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break;
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case BLOCK_REDSTONE_WIRE_5:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 2.5;
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break;
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case BLOCK_REDSTONE_WIRE_6:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 3.0;
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break;
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case BLOCK_REDSTONE_WIRE_7:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 3.5;
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break;
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case BLOCK_REDSTONE_WIRE_8:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 4.0;
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break;
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case BLOCK_REDSTONE_WIRE_9:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 4.5;
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break;
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case BLOCK_REDSTONE_WIRE_10:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 5.0;
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break;
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case BLOCK_REDSTONE_WIRE_11:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 5.5;
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break;
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case BLOCK_REDSTONE_WIRE_12:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 6.0;
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break;
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case BLOCK_REDSTONE_WIRE_13:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 6.5;
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break;
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case BLOCK_REDSTONE_WIRE_14:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 7.0;
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break;
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case BLOCK_REDSTONE_WIRE_15:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 7.5;
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break;
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case BLOCK_REPEATER_LIT:
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lightColor = LightColor_RedstoneTorch;
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lightRange = 4.0;
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break;
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#endif
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case BLOCK_RESPAWN_ANCHOR_4:
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lightColor = vec3(1.0, 0.2, 1.0);
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lightRange = 15.0;
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@ -24,35 +24,56 @@
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#define BLOCK_CANDLES_LIT_3 108
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#define BLOCK_CANDLES_LIT_4 109
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#define BLOCK_CAVE_VINE_BERRIES 110
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#define BLOCK_CONDUIT 111
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#define BLOCK_CRYING_OBSIDIAN 112
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#define BLOCK_END_GATEWAY 113
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#define BLOCK_END_ROD 114
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#define BLOCK_FIRE 115
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#define BLOCK_FROGLIGHT_OCHRE 116
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#define BLOCK_FROGLIGHT_PEARLESCENT 117
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#define BLOCK_FROGLIGHT_VERDANT 118
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#define BLOCK_GLOW_LICHEN 119
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#define BLOCK_GLOWSTONE 120
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#define BLOCK_JACK_O_LANTERN 121
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#define BLOCK_LANTERN 122
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#define BLOCK_LAVA 123
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#define BLOCK_MAGMA 124
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#define BLOCK_REDSTONE_LAMP_LIT 125
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#define BLOCK_REDSTONE_TORCH_LIT 126
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#define BLOCK_RESPAWN_ANCHOR_4 127
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#define BLOCK_SCULK_SENSOR_ACTIVE 128
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#define BLOCK_SEA_PICKLE_WET_1 129
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#define BLOCK_SEA_PICKLE_WET_2 130
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#define BLOCK_SEA_PICKLE_WET_3 131
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#define BLOCK_SEA_PICKLE_WET_4 132
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#define BLOCK_SEA_LANTERN 133
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#define BLOCK_SHROOMLIGHT 134
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#define BLOCK_SMOKER_LIT 135
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#define BLOCK_SOUL_FIRE 136
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#define BLOCK_SOUL_LANTERN 137
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#define BLOCK_SOUL_TORCH 138
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#define BLOCK_TORCH 139
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#define BLOCK_COMPARATOR_LIT 111
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#define BLOCK_COPPER_BULB_LIT 112
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#define BLOCK_COPPER_BULB_EXPOSED_LIT 113
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#define BLOCK_COPPER_BULB_OXIDIZED_LIT 114
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#define BLOCK_COPPER_BULB_WEATHERED_LIT 115
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#define BLOCK_CONDUIT 116
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#define BLOCK_CRYING_OBSIDIAN 117
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#define BLOCK_END_GATEWAY 118
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#define BLOCK_END_ROD 119
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#define BLOCK_FIRE 120
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#define BLOCK_FROGLIGHT_OCHRE 121
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#define BLOCK_FROGLIGHT_PEARLESCENT 122
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#define BLOCK_FROGLIGHT_VERDANT 123
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#define BLOCK_GLOW_LICHEN 124
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#define BLOCK_GLOWSTONE 125
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#define BLOCK_JACK_O_LANTERN 126
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#define BLOCK_LANTERN 127
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#define BLOCK_LAVA 128
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#define BLOCK_MAGMA 129
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#define BLOCK_REDSTONE_LAMP_LIT 130
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#define BLOCK_REDSTONE_TORCH_LIT 131
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#define BLOCK_REDSTONE_WIRE_1 132
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#define BLOCK_REDSTONE_WIRE_2 133
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#define BLOCK_REDSTONE_WIRE_3 134
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#define BLOCK_REDSTONE_WIRE_4 135
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#define BLOCK_REDSTONE_WIRE_5 136
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#define BLOCK_REDSTONE_WIRE_6 137
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#define BLOCK_REDSTONE_WIRE_7 138
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#define BLOCK_REDSTONE_WIRE_8 139
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#define BLOCK_REDSTONE_WIRE_9 140
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#define BLOCK_REDSTONE_WIRE_10 141
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#define BLOCK_REDSTONE_WIRE_11 142
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#define BLOCK_REDSTONE_WIRE_12 143
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#define BLOCK_REDSTONE_WIRE_13 144
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#define BLOCK_REDSTONE_WIRE_14 145
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#define BLOCK_REDSTONE_WIRE_15 146
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#define BLOCK_REPEATER_LIT 147
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#define BLOCK_RESPAWN_ANCHOR_4 148
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#define BLOCK_SCULK_SENSOR_ACTIVE 149
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#define BLOCK_SEA_PICKLE_WET_1 150
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#define BLOCK_SEA_PICKLE_WET_2 151
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#define BLOCK_SEA_PICKLE_WET_3 152
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#define BLOCK_SEA_PICKLE_WET_4 153
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#define BLOCK_SEA_LANTERN 154
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#define BLOCK_SHROOMLIGHT 155
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#define BLOCK_SMOKER_LIT 156
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#define BLOCK_SOUL_FIRE 157
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#define BLOCK_SOUL_LANTERN 158
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#define BLOCK_SOUL_TORCH 159
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#define BLOCK_TORCH 160
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#define BLOCK_GLASS 201
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#define BLOCK_HONEY 202
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#define BLOCK_ICE 203
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@ -98,4 +119,3 @@
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#define BLOCK_TRAPDOOR_W 322
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#define BLOCK_END_PORTAL 400
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#define BLOCK_SIGN 401
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#define BLOCK_REDSTONE_WIRE 402
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@ -674,9 +674,10 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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///////////////////////////////////////////
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//#define LPV_ENABLED
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#define LPV_SIZE 7 // [6 7 8]
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#define LPV_ENTITY_LIGHTS
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#define LPV_NORMAL_OFFSET
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#define LPV_SIZE 7 // [6 7 8]
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#define LPV_REDSTONE
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#ifdef LPV_ENABLED
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#ifdef IRIS_FEATURE_CUSTOM_IMAGES
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@ -216,6 +216,8 @@ void main() {
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}
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else {
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// TODO: set from entityId
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if (entityId == ENTITY_SPECTRAL_ARROW)
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voxelId = uint(BLOCK_TORCH);
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}
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if (voxelId > 0u)
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