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add DH overdraw prevention toggle.
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@ -295,7 +295,7 @@ BLISS_SHADERS <empty> \
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screen.the_orb = THE_ORB ORB_X ORB_Y ORB_Z ORB_ColMult ORB_R ORB_G ORB_B
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screen.DISTANT_HORIZONS_SETTINGS.columns = 1
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screen.DISTANT_HORIZONS_SETTINGS = DH_KNOWN_ISSUES <EMPTY> DISTANT_HORIZONS_SHADOWMAP shadowDistance shadowMapResolution <empty> TOGGLE_VL_FOG VOLUMETRIC_CLOUDS
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screen.DISTANT_HORIZONS_SETTINGS = DH_KNOWN_ISSUES <EMPTY> DISTANT_HORIZONS_SHADOWMAP shadowDistance shadowMapResolution <empty> DH_OVERDRAW_PREVENTION TOGGLE_VL_FOG VOLUMETRIC_CLOUDS
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screen.DAILY_WEATHER.columns = 2
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screen.DAILY_WEATHER = Daily_Weather <empty> \
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