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https://github.com/X0nk/Bliss-Shader.git
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dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water.
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@ -14,12 +14,13 @@ uniform float nightVision;
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uniform vec2 texelSize;
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uniform int framemod8;
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uniform float far;
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#if DOF_QUALITY == 5
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uniform int hideGUI;
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uniform int frameCounter;
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uniform float aspectRatio;
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uniform float screenBrightness;
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uniform float far;
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#include "/lib/bokeh.glsl"
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#endif
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@ -32,7 +33,6 @@ uniform int framemod4_DH;
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uniform mat4 gbufferModelViewInverse;
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uniform mat4 gbufferModelView;
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uniform float far;
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uniform mat4 dhProjection;
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uniform vec3 cameraPosition;
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