dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water.

This commit is contained in:
Xonk
2025-03-17 22:43:25 -04:00
parent 1465baede1
commit fa255a138d
4 changed files with 12 additions and 9 deletions

View File

@ -14,12 +14,13 @@ uniform float nightVision;
uniform vec2 texelSize;
uniform int framemod8;
uniform float far;
#if DOF_QUALITY == 5
uniform int hideGUI;
uniform int frameCounter;
uniform float aspectRatio;
uniform float screenBrightness;
uniform float far;
#include "/lib/bokeh.glsl"
#endif
@ -32,7 +33,6 @@ uniform int framemod4_DH;
uniform mat4 gbufferModelViewInverse;
uniform mat4 gbufferModelView;
uniform float far;
uniform mat4 dhProjection;
uniform vec3 cameraPosition;