more lpv block mappings

This commit is contained in:
NULL511
2024-05-03 18:44:36 -04:00
parent f577d2f4dd
commit fc98f8a18d
3 changed files with 45 additions and 35 deletions

View File

@ -44,6 +44,7 @@ void main() {
mixWeight = 0.9;
break;
// lightsources
case BLOCK_AMETHYST_BUD_LARGE:
lightColor = LightColor_Amethyst;
@ -212,6 +213,7 @@ void main() {
mixWeight = 0.8;
break;
// reflective translucents / glass
case BLOCK_HONEY:
tintColor = vec3(0.984, 0.733, 0.251);
@ -292,7 +294,7 @@ void main() {
mixWeight = 1.0;
break;
// Door
// LPV shapes
case BLOCK_DOOR_N:
mixMask = BuildLpvMask(0u, 1u, 1u, 1u, 1u, 1u);
@ -311,15 +313,17 @@ void main() {
mixWeight = 0.8;
break;
// Pressure Plate
case BLOCK_FENCE:
mixWeight = 0.7;
break;
case BLOCK_IRON_BARS:
mixWeight = 0.6;
break;
case BLOCK_PRESSURE_PLATE:
mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
mixWeight = 0.9;
break;
// Slab
case BLOCK_SLAB_TOP:
mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 0u, 1u);
mixWeight = 0.5;