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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
more lpv block mappings
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@ -44,6 +44,7 @@ void main() {
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mixWeight = 0.9;
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break;
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// lightsources
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case BLOCK_AMETHYST_BUD_LARGE:
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lightColor = LightColor_Amethyst;
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@ -212,6 +213,7 @@ void main() {
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mixWeight = 0.8;
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break;
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// reflective translucents / glass
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case BLOCK_HONEY:
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tintColor = vec3(0.984, 0.733, 0.251);
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@ -292,7 +294,7 @@ void main() {
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mixWeight = 1.0;
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break;
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// Door
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// LPV shapes
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case BLOCK_DOOR_N:
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mixMask = BuildLpvMask(0u, 1u, 1u, 1u, 1u, 1u);
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@ -311,15 +313,17 @@ void main() {
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mixWeight = 0.8;
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break;
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// Pressure Plate
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case BLOCK_FENCE:
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mixWeight = 0.7;
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break;
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case BLOCK_IRON_BARS:
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mixWeight = 0.6;
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break;
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case BLOCK_PRESSURE_PLATE:
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mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
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mixWeight = 0.9;
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break;
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// Slab
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case BLOCK_SLAB_TOP:
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mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 0u, 1u);
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mixWeight = 0.5;
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